View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Max first joined Saber Interactive in 2009 as a software engineer. Later (2011) He joined Rendering team and takes credit in developing GPU visibility, GPU scorchmarks and precomputed lighting systems at Saber. Some of the titles powered by Saber Engine include Halo: Combat Evolved Anniversary (2011), Inversion (2012) and recent Quake Champions (2017). Currently Max spends his time doing research and development.