View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Max first joined Saber Interactive in 2009 as a software engineer. Later (2011) He joined Rendering team and takes credit in developing GPU visibility, GPU scorchmarks and precomputed lighting systems at Saber. Some of the titles powered by Saber Engine include Halo: Combat Evolved Anniversary (2011), Inversion (2012) and recent Quake Champions (2017). Currently Max spends his time doing research and development.