View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Axel Stanley-Grossman is currently the Lead Character Technical Artist at Santa Monica Studio, creators of PlayStation’s beloved God of War franchise. His latest work can be seen in the franchise redefining hit ‘God of War,’ winner of numerous game awards. He also worked on God of War: Ascension and was formerly a Senior Character TD at Insomniac Games, contributing to the Ratchet and Clank and Resistance franchises. He graduated from the Gnomon School of Visual Effects in 2006, and holds a Bachelors of Fine Arts from Northern Arizona University in Flagstaff. In addition to being an alumnus of Gnomon, Axel has also taught and contributed education-related materials for the school.