View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Holger wrote his first 3D rasterizer in 68k assembly on an Amiga over 26 years ago. Since then he has managed software teams and processes, worked on rendering middleware, military tank simulators, games and has worked as a DevTech engineer for IHV companies. He has published numerous book chapters and articles on a variety of 3d rendering and parallel programming topics. His most recent activities as a DevTech engineer at NVIDIA include work on raytraced caustics, raytraced AA, and raytraced shadows in Shadow of the Tomb Raider.