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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Andres GuadamuzSenior Lecturer in Intellectual Property LawUniversity of Sussex

Dr Andres Guadamuz is a Senior Lecturer in Intellectual Property Law at the University of Sussex and the Editor in Chief of the Journal of World Intellectual Property. His main research areas are on artificial intelligence and copyright, open licensing, NFTs, cryptocurrencies, and smart contracts. Andres has published two books, the most recent one of which is "Networks, Complexity and Internet Regulation", and he regularly blogs at Technollama.co.uk. He has acted as an international consultant for the World Intellectual Property Organization, and has done activist work with Creative Commons. Relevant speaker history: Gikii 2010: “We Can Tag It for You Wholesale: Augmented Reality and the User-Generated World” TEDx Sussex 2015: “Living in a Remixed World” re:publica 2016: “Do Androids Dream of Electric Copyright?” re:publica Dublin 2016: “There’s a Rattata in my Frittata! Pokémon Go and the protection of virtual spaces” re:publica 2017: “Whatever happened to our dream of an empowering Internet (and how to get it back)” re:publica 18: “Robots behaving badly: legal responsibility in the age of artificial intelligence” Gikii 18: “Ready Player Cat: Internet Regulation in the OASIS”

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