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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Simon HabibLead Technical AnimatorEidos Montreal

The first 10 years of my career as a Rigging Artist gave me a solid foundation for tool development, anatomy, automation, and for improving the user experience. Always working closely with animators, I continuously strive to deliver the best tools to help them unlock their full creative potential. In more recent years, I have dedicated my time and attention to improving facial animations in video games. While our industry has made leaps and bounds in terms of story-telling, game design, and visual fidelity, I felt that believable performances remained an aspect that was lagging behind. Since narrative games are my favorite genre to play, it makes sense that I feel passionate about creating genuine and emotional performances that will resonate with the audience, as well as building the technical pipeline that supports it.

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