View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.
GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!
The first 10 years of my career as a Rigging Artist gave me a solid foundation for tool development, anatomy, automation, and for improving the user experience. Always working closely with animators, I continuously strive to deliver the best tools to help them unlock their full creative potential. In more recent years, I have dedicated my time and attention to improving facial animations in video games. While our industry has made leaps and bounds in terms of story-telling, game design, and visual fidelity, I felt that believable performances remained an aspect that was lagging behind. Since narrative games are my favorite genre to play, it makes sense that I feel passionate about creating genuine and emotional performances that will resonate with the audience, as well as building the technical pipeline that supports it.