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View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.

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Simon HabibLead Technical AnimatorEidos Montreal

The first 10 years of my career as a Rigging Artist gave me a solid foundation for tool development, anatomy, automation, and for improving the user experience. Always working closely with animators, I continuously strive to deliver the best tools to help them unlock their full creative potential. In more recent years, I have dedicated my time and attention to improving facial animations in video games. While our industry has made leaps and bounds in terms of story-telling, game design, and visual fidelity, I felt that believable performances remained an aspect that was lagging behind. Since narrative games are my favorite genre to play, it makes sense that I feel passionate about creating genuine and emotional performances that will resonate with the audience, as well as building the technical pipeline that supports it.

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