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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Edgar HandyMachine Learning EngineerSQUARE ENIX CO., LTD

Edgar Handy is working as Machine Learning Engineer at SQUARE ENIX CO., LTD., AI Division. He is particularly involved in Machine Learning researches related to game content generation and support for better work-efficiency. Research he has been involved in Reinforcement Learning, Style Transfer, animations, and other Generative Modeling for game development. Before joining SQUARE ENIX CO., LTD., he was involved in applied Machine Learning research on game experience and cognitive developmental psychology, while indulging himself in designing VLSI with FPGA. In the general field of AI, he is personally interested in incorporating cognitive science and machine learning, and its benefits for industry application. He enjoys learning new technical things, travelling, playing video games, and reading manga in his free time.


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