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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Edgar HandyMachine Learning EngineerSQUARE ENIX CO., LTD, AI Division

Edgar Handy is working as a Machine Learning Engineer at SQUARE ENIX CO. LTD., AI Division. He is particularly involved in Machine Learning research related to game content generation and support for better work efficiency. In Square Enix, researches he has been involved in include Style Transfer and Reinforcement Learning for game development. Before joining Square Enix, he was involved in applied Machine Learning research on cognitive developmental psychology and robotics. In the general field of AI, he is personally interested in incorporating cognitive science and machine learning, and its benefits for industry application. He enjoys learning new technical things, traveling, and playing video games in his free time.

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