Speakers
Jeff Hanna, Manager, Software Engineering, NVIDIA Corporation
After falling into game development totally by accident in 1990, Jeff's first commercial credit came while he was still a university student. After graduating in 1995, he had a three decade career in game development working both for independent developers and for studios owned by Electronic Arts, Sony, and THQ. Since 2022 Jeff has worked at NVIDIA Corporation, starting off as a Python tools programmer and now managing a team and leading a project as part of NVIDIA's Omniverse engine initiative. Jeff created and has moderated the Technical Artist Roundtables at GDC for two decades. He also created the Technical Artists Bootcamp, now the Technical Artists Summit, in 2010. Jeff has served on the GDC Advisory Board since 2009.