Browse and sort the list of GDC Summer sessions by day, time, pass type, topic, and format. All session times are shown in Pacific Time.
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Richard was a member of the original team that built “Hello, Collector”, the Blackbird game jam project which evolved over four years to become Hardspace: Shipbreaker. He was also part of the team that created Homeworld: Deserts of Kharak. Before joining Blackbird, Richard led the development of the successfully kickstarted game Pulse.