Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Evan is a Principal Engineer focused on the rendering challenges for 3D game engines. Most recently, he has worked extensively with ray tracing technology in Unreal Engine 4. With over 20 years of industry experience, he has contributed to dozens of games, as well as CAD and DCC tools.