Timo Heinäpurola started his career in 2007 in the IT industry, while at the same time building his own game development company called Raccoon Interactive. In 2012 he joined Bugbear Entertainment to work on Wreckfest and quickly took the lead on the game logic engineering side of the project. In 2014 Timo joined Next Games as the lead programmer on The Walking Dead: No Man’s Land. After Next Games he joined Reforged Studios in 2015 where he held multiple different roles ranging from engineering to technical director working on in-house as well as work-for-hire projects. Finally in 2020 Timo joined Supercell to build their new rendering framework and currently leads the development of shared rendering technology at the company.