View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Clint Hocking entered the game industry working for Ubisoft Montreal in July of 2001, when he began his career as a level designer, game designer, and scriptwriter on the original 'Splinter Cell'. Along with writer JT Petty, Clint was honored for his writing work on the title with the first-ever Game Developer's Choice Award for Excellence in Scriptwriting. Clint continued as lead level designer, scriptwriter and creative director on 'Splinter Cell: Choas Theory', the highest rated 'Splinter Cell' to date with an aggregate review score of 94%. Clint then worked as creative director on the innovative and acclaimed 'Far Cry 2'. In 2010, Clint left Ubisoft and moved to San Francisco where worked as a creative director at LucasArts. From 2012 to the end of 2013, Clint worked as a designer at Valve. From 2014 until mid-2015 he worked for Amazon Game Studios in Seattle. He currently works at Ubisoft again, this time in Toronto. Before games Clint worked in the web industry and experimented with independent filmmaking while earning an M.F.A in creative writing from the University of British Columbia. He maintains a blog at www.clicknothing.com .