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View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Daniel HoldenAnimation ResearcherUbisoft Montreal

Daniel Holden is a Machine Learning Researcher working at Ubisoft Montreal's Research and Development Lab "Ubisoft La Forge". He completed his Ph.D. in 2017 at Edinburgh University with research focusing on how Neural Networks and Machine Learning techniques can be used to produce state-of-the-art character animation systems. At Ubisoft La Forge he has helped develop and guide several important Machine Learning projects and has previously presented research at GDC, SIGGRAPH, and SIGGRAPH Asia.