Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
James Horn studied Drama at Aberystwyth University, where he founded the experimental Word Theatre Company in 1996. He worked professionally as an actor before moving to Warwick in 1999 where he began his training as a game artist, joining Codemasters in 2002. Following the award-winning Colin McRae: DiRT in 2007, James moved to FreeStyleGames and was a part of the team creating DJ Hero 1 and 2 for Activision. In 2012, James established the art department at hyper-casual mobile developer Kwalee whilst also art directing all their mobile games. In 2016, he moved to join Pixel Toys as Lead Artist, creating the hit VR game Drop Dead on Oculus platforms and the highly acclaimed Warhammer Age of Sigmar: Realm War. Most recently he has, as Creative Director, completed development of Warhammer 40,000: Battle Sister, which was released on Oculus Quest in December 2020. In addition, over 2019-20, he was a Digital Fellow with the Royal Shakespeare Company and Magic Leap, investigating new forms of theatre and performance through spatial computing - this culminated in the live experience "Where Once We" based on A Midsummer Nights Dream. He is also a fellow of the Royal Society of Arts and a member of BAFTA.