View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Zander is a game audio designer, attending to all aspects of music and sound in video games. Skilled in handling the composition, production, and implementation of everything that can be heard in a game, Zander has worked both as a sole audio contractor on projects, and as an audio lead directing a team of subcontractors. He is an active member of the local Brisbane game development community, often speaking at local and national events, and a co-founder Game Audio Brisbane – a group that hosts talks and meet-ups for local game audio practitioners.