View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Robin Hunicke is the Co-founder of the independent, San Francisco game studio Funomena. A game designer and producer by training, she has a background in fine art, computer science and applied game studies. She is an Associate Professor of Art at UC Santa Cruz, where she co-directs the Center for Games and Playable Media. Robin joined Electronic Arts in 2005, to work on The Sims2 and MySims, and then Steven Spielberg's Boom Blox. In 2009 she joined thatgamecompany as Executive Producer for the award-winning Playstation3 title Journey. In 2012, Robin co-founded Funomena with technical director and TGC teammate Martin Middleton. They have announced two commercial titles: the origami-inspired Luna (http://bit.ly/16cUn9g) and the whimsical and mysterious Wattam (http://bit.ly/1uu7eJm). Recently listed as one of Fast Company's 1000 Most Creative People in Business, Robin is also an outspoken evangelist for diversity of thought and participation in both design and business. She organizes the annual Experimental Gameplay demos at GDC, is a mentor for the annual Lexus Design Award, Google's "Made with Code" campaign, and a proud partner of Intel's recently announced diversity initiatives. She believes that by broadening the game community and expanding the feelings game designs explore, developers will make better, more broadly appealing games.