View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Aubrey Isaacman is a game designer and producer from Los Angeles, California, and got her BA in Art & Design: Games & Playable Media from UC Santa Cruz. She focuses on designing games that provide players with sexual and/or intimate experiences, and cover topics like sex and consent. She is passionate about sexual education as well as wildlife conservation, and uses these passions as inspiration for her games. Aubrey is deeply involved with IGDA's Diversity and Identity Special Interest Groups (she is the co-chair for the Jewish Special Interest group and is working with several others on launching a Mental Health Advocacy Special Interest Group), and is currently an MFA candidate at the University of Southern California (USC) in their Interactive Media and Game Design (IMGD) program.