View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Since he started at Ubisoft in 2004, Yves Jacquier filled many different positions related with the fast growth of the Studio : heading Online Services, then IT. In 2008 he received the mission to develop the Production Services Studios and make them the best of the industry. He led transformative activities such as Performance capture, biometrics, telemetry and machine learning. In addition to the development of the production services activities, Yves designs an academic R&D strategy with two significant milestones: creation of a chair in Artificial Intelligence (Deep Learning) in 2011 and in 2016 founded the first lab in the game industry dedicated to apply academic research : Ubisoft La Forge. Since his debut as electronics engineer in the health sector, then in particle physics, Yves has developed a solid expertise in technical innovation. He was previously project manager in telecoms and research engineer at the CERN. Yves is also member of the board and scientific counselor of CDRIN and an enthusiastic scientific communicator for Ubisoft.