View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Since he started at Ubisoft in 2004, Yves Jacquier filled many different positions related with the fast growth of the Studio : heading Online Services, then IT. In 2008 he received the mission to develop the Production Services Studios and make them the best of the industry. He led transformative activities such as Performance capture, biometrics, telemetry and machine learning. In addition to the development of the production services activities, Yves designs an academic R&D strategy with two significant milestones: creation of a chair in Artificial Intelligence (Deep Learning) in 2011 and in 2016 founded the first lab in the game industry dedicated to apply academic research : Ubisoft La Forge. Since his debut as electronics engineer in the health sector, then in particle physics, Yves has developed a solid expertise in technical innovation. He was previously project manager in telecoms and research engineer at the CERN. Yves is also member of the board and scientific counselor of CDRIN and an enthusiastic scientific communicator for Ubisoft.