View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Marie is an Interaction Design specialist, with 10 years of experience in game development, and 15+ years of career in the UI/UX field. She started out in music, helping an indie label (Audiogram Records) successfully transition from the physical to the digital worlds, picking up a few cues on change management along the way. She joined the game industry in 2008, where she has built a varied portfolio of accomplishments, ranging from motion design on 'Assassin's Creed 2', R&D on a Kinect interface, UI Tool design, and Lead UI on 'Assassin's Creed Origins'. Marie is now a proud member of the Bethesda Montreal team, working on the 'Elder Scrolls: Blades'.