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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Soren JohnsonDesign DirectorMohawk Games

Soren Johnson is Design Director at Mohawk Games, an independent studio dedicated to making deep and innovative strategy games, where he led the design of the economic RTS Offworld Trading Company and the character-focused 4X Old World. While at Firaxis Games, he designed Civilization IV, one of the highest-rated strategy games of all time. He was also the co-designer of Civilization III, lead designer of Dragon Age Legends, and a senior designer on Spore. Soren is a frequent speaker at industry conferences, was a design columnist for Game Developer Magazine, and is a member of the GDC Advisory Board. He holds a bachelor’s degree in history and a master’s degree in computer science from Stanford University. His podcast and thoughts on game design can be found at www.designer-notes.com.

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