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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Edward KayCEO, Creative DirectorDinoBoss

Graduating with a Bachelor in Computer Science and a Masters in Advanced Computer Science from the University of Manchester, Ed Kay began his video game career in 2001 as a Programmer at Codemasters, Leamington Spa. Following a gradual transition into design, he worked as a Level Designer and Game Designer at Headfirst Productions on the cult classic CALL OF CTHULHU: DARK CORNERS OF THE EARTH. From survival horror to popcorn action, his next position was Senior Technical Designer on 50 CENT: BLOOD ON THE SAND, voted as "Most surprisingly good game" by Gamespot's Best Games of 2009 awards. Since then, Ed's career in video games has taken him all over the world to Russia, Spain, Poland and the US to work on a series of high profile action/adventure titles. His roles include Senior Designer on TIMESHIFT, Lead Technical Designer on WANTED: WEAPONS OF FATE and as Lead Gameplay Designer on Epic's original IP, BULLETSTORM. Nominated for multiple Game of the Year awards, Bullestorm was voted 'Best First-Person Shooter' in the VGChartz Game of the Year awards 2011, and received a Metacritic rating of 84%. It was regarded as a bold and original entry into a crowded and stale first person shooter market. Ed was heavily involved in developing Bulletstorm's innovative combat systems, including the kick, leash, skillshots and the localized Bullet Time mechanics, nominated by Kotaku for "Best Game Mechanic" of E3 2010. Ed wrote several articles for People Can Fly's blog to promote the game and reveal some of the secrets of development, several of which were republished on Kotaku, Destructoid, The Escapist and many other leading gaming sites. Switching from Epic to Lucasarts in 2011, Ed moved to San Francisco and started as Lead Designer on an unannounced Star Wars first person shooter title. After the unfortunate closure of Lucasarts in 2013, Ed was motivated to take a break from large AAA projects and moved into the indie scene. Since then he worked as Lead Designer at Dynamighty on the espionage action game COUNTERSPY and gave a talk at GDC 2014 entitled “No Sabotage Allowed” to explain the design process of the game. After stepping briefly into the mobile scene to work on the infinite brawler FINGERS OF FURY, he finally took the plunge to become an independent developer and returned to Europe. His first game as a solo indie developer was goat-grappling mountain climbing game HANG LINE, and it now has over 2 million downloads. He is currently working on an even more ambitious project, an action horror rogue like named DEMON SPORE which on its announcement won the Silver award at PitchYaGame 2021.