View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.
GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!
Dougie Kerr, Art Director & VFX Lead, Phoenix Labs Dougie knew that he wanted to be involved in the VFX Industry from a young age, ever since he saw his first proton stream in the original Ghostbusters movie and activated one for himself in the Commodore 64 video game adaptation. To pursue his VFX dreams, Dougie attended the Vancouver Film School shortly after graduating from high-school. Upon completion of the 3D Animation & Visual Effects program in late 2001, Dougie started the first chapter of his career as a VFX Artist in the Film, Television, and Motion Graphics Industry. In 2010, Dougie followed his passion for art and technology by joining a Vancouver video game company where he was able to make the transition into a new and challenging role as a Real-Time VFX Artist. In May of 2015, he was introduced to an independent 18-person video game start-up with big aspirations, incredible values, and fantastic leadership. Dougie jumped at the opportunity to work with the incredible talent at this new gaming company named Phoenix Labs, on a video game eventually known as Dauntless. Dougie is currently the Art Director and VFX Lead for a brand new, unannounced IP at Phoenix Labs.