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View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Brian KeschingerGameplay Programmer & DesignerNetherRealm Studios

Brian Keschinger has been working at NetherRealm Studios as a gameplay programmer and designer for the entirety of his 4-year career in games. After graduating with a Master's Degree in Software Engineering from DePaul University, Brian joined NetherRealm to work on 'Injustice 2' and most-recently worked on 'Mortal Kombat 11'.