View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Neil Kirby is a Senior Lecturer in the Computer Science and Engineering department at the Ohio State University where he recently won the College of Engineering’s Charles F. MacQuigg award for outstanding teaching. At OSU he teaches the Design, Development, and Documentation of Interactive Systems class as well as the introductory database and systems classes. Before he returned to OSU, Neil was a Member of Technical Staff at Nokia, home of Bell Laboratories. There he developed .NET + database solutions used extensively in the Wireless business unit. Prior assignments included architecture consulting, speech recognition, and operations and support systems. Neil co-founded the IGDA Foundation and serves as secretary on its board. There he also assists in the selection of the Eric Dybsand AI Memorial Scholar. He also assists with the Scholars, Next Generation Leaders, and Velocity programs. Neil is a section editor in the Game AI Pro series of books. He is the author of An Introduction to game AI. His other publications include articles in volumes I, II, and IV of AI Game Programming Wisdom. He co-wrote “Effective Requirements Traceability: Models, Tools and Practices” for the Bell Labs Technical Journal. His 1991 paper, "Artificial Intelligence Without AI: An evolutionary Approach" may well show the first use of what is now known as "circle strafing" in a game.