View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Neil Kirby is a Senior Lecturer in the Computer Science and Engineering department at the Ohio State University. There he teaches the Design, Development, and Documentation of Interactive Systems class as well as the introductory database and systems classes. Before he returned to OSU, Neil was a Member of Technical Staff at Nokia, home of Bell Laboratories. There he developed .NET + database solutions used extensively in the Wireless business unit. Prior assignments included architecture consulting, speech recognition, and operations and support systems. Neil co-founded the IGDA Foundation and serves as secretary on its board. With help from the AI Summit team he oversees the selection of the Eric Dybsand AI Memorial Scholar. He also assists with the Scholars, Next Generation Leaders, and Women in Games Ambassadors programs. Neil is a section editor in the Game AI Pro series of books. He is the author of An Introduction to game AI. His other publications include articles in volumes I, II, and IV of AI Game Programming Wisdom. He co-wrote “Effective Requirements Traceability: Models, Tools and Practices” for the Bell Labs Technical Journal. His 1991 paper, "Artificial Intelligence Without AI: An evolutionary Approach" may well show the first use of what is now known as "circle strafing" in a game.