From Vancouver, Canada, been working as a Technical Artist for almost 18 years.
Started my career at Electronic Arts Canada working on various sports titles including FIFA and Fight Night.
Moved to Ubisoft Singapore over 10 years ago, working on Assassins Creed titles and the most recent Skull and Bones.
Responsibilities have been quite varied across my career, from art pipelines, to dynamic destruction systems(facial, environment, ships), water tech simulation and rendering as well as team leadership and career management for other Technical Artists.
Presenting: