GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Jakub KnapikArt DirectorCD Projekt RED

Jakub Knapik is a VFX Supervisor / Art Director and CG Artist with over 20 years of experience working in the Film and Commercial industry currently working as an Art Director at CD Projekt RED. He worked as a generalist, Compositing Artist, Lighting Artist and Visual Effects Supervisor both directly with clients, but also on set with the film crews. He had an opportunity to explore a wast world of projects and video clips starting with deeply art driven films like Lars Von Trier's "Melancholia", through special projects for European Space Agency's mission Rosetta, sophisticated commercials for BMW or "ARES" for "The Martian" movie but also video clips for rock legend like Radiohead. Few years age he decided to dive in to the vivid world of Game Development with its fast growing technology and visual language. He is deeply fascinated by both beautiful and smart visual storytelling and complex technical side of the computer graphics.

Presenting: