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Richard KogelnigPrincipal Software EngineerHavok

Richard Kogelnig is a software engineer at Havok, currently working on the Havok Navigation SDK after contributing to Remote Rendering services for HoloLens 2 and performance engineering for 3D immersive meetings in Microsoft Mesh. Previously, while at Mi'pu'mi Games, Richard was part of a team that collaborated with IO Interactive on the acclaimed Hitman series. He contributed to the development of the Glacier 2 engine/editor and Hitman 1 (2016) and Hitman 2 gameplay systems. In addition, in the past Richard was an active member of the Game AI community. He worked at AiGameDev.com and helped co-organize several game AI-focused conferences, including GameAIConf, NuclAi, and GameAI North.

Presenting:

Connecting the Global Game Development Community