Pawel is a Senior Developer Technology Engineer in the Developer and Performance Technology group at NVIDIA with over 10 years of experience in computer graphics. Unconventionally, he developed his interest in real-time graphics while pursuing his Ph.D. in medical imaging at GE Healthcare and the University of Oslo, Norway, where he worked with volume rendering for 3D cardiac ultrasound. More recently, he focuses on integrating path tracing into the current game engines, which spans the domains of sampling and denoising algorithms, and delivering the best GPU performance possible to gamers on the GeForce platform.
Presenting: