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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Ilkka KuuselaPrincipal Gameplay AnimatorRemedy Entertainment Plc

Ilkka Kuusela is currently a Principal Gameplay Animator at Remedy Entertainment. Past work includes: Control (2019) - Lead Animator Quantum Break (2016) - Senior Gameplay Animator Trine 3: Artifacts of Power (2015) - Lead Animator Trine 2: Goblin Menace (2012) - Senior Animator Trine 2 (2011) - Senior Animator Trine (2009) - Senior Animator Shadowgrounds Survivor (2007) - Animator Shadowgrounds (2005) - Programmer

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