View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Jason is a Senior Software Engineer and the head of AMD’s Japan Developer Technology team, where he works alongside our many partner game studios to help optimize and integrate cutting edge features into upcoming games. Before joining AMD, Jason spent 18 years in AAA gaming as a rendering engineer where he helped ship (among other titles) Army of Two, Wet, a number of Tomb Raider games (Jason is the primary implementor of TressFX in Tomb Raider 2013), P.T. (Silent Hills Playable Trailer), Metal Gear Solid 5 and Ground Zeroes PC, Evolve Stage 2, and Kingdom Hearts 3.