View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Martin-Karl Lefrançois is a senior graphic software engineer for NVIDIA's Developer Technology organization in Berlin, Germany. Martin-Karl works with various rendering and core development teams at NVIDIA to provide customers with the best possible rendering experience. Most recently, he's focused on Vulkan ray tracing. Before joining NVIDIA, Martin-Karl worked at mental images to provide automatic GPU support in mental ray. After graduating in computer science and mathematics from the University of Sherbrooke in Quebec, he worked as a graphics developer for nearly 10 years at Softimage in Montreal and Tokyo before leading the main game-engine team at A2M.