View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Felipe is a graphics engineer who’s been working on games and graphics engines for the past 13 years. He joined Unity in 2016 to work on Scriptable Render Pipeline technology. Felipe now leads the Universal Render Pipeline team at Unity. Before joining Unity, he worked developing games and new tech for VR at SIDIA, a Samsung Research Institute in Brazil. He has a background on mobile games and also worked as a graphics engineer in a proprietary engine for a video game console called Zeebo. Felipe is excited about game development, rendering algorithms and optimization. On his free time he enjoys running in the forest and playing video games.