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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

David LobserFounderLight Clinic

David Lobser is an XR developer and 3D animation director. He worked in the visual effects industry for more than 10 years and directed animated shorts for advertising. He taught 3D animation at Harvard University before shifting careers to XR development. He received a BFA from the School of Visual Arts (SVA) in NYC and a Master of Professional Studies (MPS) from the Interactive Telecommunications Program (ITP) at New York University's Tisch School of the Arts. Under Ken Perline he worked as a researcher and artist-in-residence at NYU's "Future Reality Lab," where he focused on multi-user, shared-space VR experiences. He presently develops XR projects for brands and startups. He taught code for artists at NYU, SVA, Harvard, RLab and the New Museum. His recent work focuses on therapeutic uses for VR. He co-founded "Luxury Escapism," New York's first digital spa and developed a variety of VR, projection and physical computing therapies to fill it out, including "Cosmic Sugar" and the soon-to-be released "Visitations."

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