View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Sebastian Long is a Games UX Researcher at Player Research, based in Brighton and Montreal. By applying research, behavioral observation, games analytics and player psychology to game development, UX Researchers make video games more playable, enjoyable and exciting for their target audience: helping to deliver on the designers' creative intent. Since 2012 Seb has consulted and conducted research to improve more than 200 shipped games, spanning every genre, platform and audience, totaling in an excess of 3 billion sales and downloads. From much-loved favorites like FIFA, LittleBig Planet and Harry Potter, to mobile hits including Talking Tom, Hungry Shark, CSR Racing and Sonic, and indie successes such as Blackwood Crossing, Remember Me, and many more.