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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Glauco Longhi is Character Director at Striking Distance Studios, working closely with Technology and Art, defining and shaping the Character and Creature Art Pipeline and State of the Art. Before joining Striking Distance Studios, Glauco worked at Sony Santa Monica as Lead Character Artist, on the God of War Franchise and Senior Character Artist at Naughty Dog, on the Uncharted Franchise. Glauco started in 2006 working in the advertisement industry. Following a few years working in various games and advertising studios, Glauco started a company in Sao Paulo, Brazil, which ran from 2010 to 2014. During this time, he held various master classes for artists on traditional sculpting, both on-site and on location. He also traveled Brazil and worked on more than 40 projects for clients, from short films to feature movies, TV shows, commercials, collectibles, and more besides, mostly focused on traditional art, such as Prosthetic make up fx and classical sculpting. He brings a different perspective to digital media with his passion for the craft.