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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Hao LuoSenior User Experience ResearcherNetEase

Hao Luo is currently a senior user researcher at NetEase ThunderFire UX (Leihuo UX), working on various research projects to understand more about different players and global game markets. He graduated from Hitotsubashi University in Japan, with a master's degree in Applied Economics, where he started to pay more attention on people, economics and markets of different countries. His research interests lie in offering better insights about needs and differences among players of diverse cultures to game developers. And he employs both qualitative and quantitative research methodologies to better understand how players in different countries behave in the same game, what kind of mixed gameplay elements could potentially be a big hit, and how game art could offer better immersion for players, aiming to improve gaming experience for more players. Recent projects Hao has worked on includes Justice Online, Marvel Duel, UNO! Mobile, and Naraka: Bladepoint.