View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Thomas is a senior research scientist at NVIDIA, working on the intersection of light transport simulation and machine learning. Before joining NVIDIA, Thomas obtained his Ph.D. in 2019 at ETH Zürich, where he collaborated with Disney, leading to several awards and patents in the offline rendering world. The resulting algorithms were implemented in multiple production renderers, including Pixar's RenderMan and Walt Disney Animation's Hyperion. Before that, Thomas created commercial anti-cheat software for the massively multiplayer online role-playing game ”FlyFF” and developed several core components of the online rhythm game ”osu!”.