View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.
GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!
Elliott is a game designer, computer scientist, and mathematician. He loves making all kinds of computational art: Art that arises as the output of some computer process. He works on projects such as visualizations, fractal art, glitch art, and most importantly, games. As a game designer, Elliott loves making and playing games based around exploration and procedural generation.