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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Catharina MalletVP & GM of Maxis & The Sims FranchiseEA

Catharina Lavers Mallet is VP and General Manager of Maxis and The Sims Franchise at Electronic Arts. She heads up a diverse team of individuals from different backgrounds who are continuously innovating and exploring new forms of gameplay for their global community of players. Prior to EA, Catharina managed and redefined the strategies for the high growth Consumer Wearables business for Bose Corporation. From 2012-2016 she acted as General Manager and Head of Studio at King Digital (developer of Candy Crush and acquired by Activision Blizzard). She built and scaled their London games studios and played a key operational and product leadership role in the growth of the company. Before joining King, Catharina was Product Manager and Executive Producer at Playfish/Electronic Arts and instrumental in the transition from games on disc to games as a service. She has also served as an Entrepreneur in Residence at MIT, as COO at Talla, and as VP at Algorithmics. She has an MBA from MIT Sloan and a BA cum laude in history and literature from Harvard, and today resides in the Boston area with her husband and three children.

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