View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Known as the "Abogamer", Micaela Mantegna is a lawyer and activist specialized in video games policy and artificial intelligence ethics. As a diversity advocate, she is co-founder and board member of Women In Games Argentina (WIGAr), a non-profit working towards a more inclusive gaming industry; and a Women in Games International (WIGJ) Ambassador. Micaela is a leading expert in the emerging field of video game policy, and an activist of gaming as an instrument of social change. Her TEDx Talk deals with the misconceptions surrounding gamer culture, and showcases interactive entertainment as a new narrative media that is equally an economic and cultural powerhouse. She is currently an affiliate of the Berkman Klein Center for Internet and Society at Harvard, leading the video game policy working group. Her research interests include gaming and digital rights, the use of artificial intelligence in video games, governance of virtual worlds and the Metaverse, streaming as a negative area of intellectual property, content moderation in gaming environments, monetization practices, and games industry regulatory challenges. She is the founder of Geekylegal, an outreach initiative and podcast on tech policy and geek culture. Public Speaking History: Internet Freedom Festival 2018: "Artificial Intelligence: how to dismantle a Black Box" Deep Digital 2019: "AI ethics and innovation" (https://www.youtube.com/watch?v=M_nShJdrR9A ) More Than Just a Game London 2019: "Player's relationships in times of AI" Xbox Interactive Festival, Argentina 2020: "Gaming for Everyone panel" (https://www.youtube.com/watch?v=UClynoyrUMo ) RightsCon 2020: "From Fortnite to Hong Kong: Video games and Human Rights" (https://rightscon.course.tc/2020/events/from-fortnite-to-hong-kong-video-game-policy-and-human-rights-jT4UbJbATXYdTYo7Ff3v1n TEDx Nunez 2020: "5 prejudices against video games I learned as abogamer" (https://www.youtube.com/watch?v=05LrJDS1Zr4 ) Vancouver Biennale 2020: ""Computer creativity, artificial intelligence and authorship" (https://www.youtube.com/watch?v=yEjpMA4sn64&feature=emb_title ) Bit Bang Festival 2020: "ARTficial: machines as tools or creators?" (https://www.bitbangfest.com/programacion-2020 /) MozFest 2021: "Activism through video games: how streaming and video games can help power-up your cause" RightsCon 2021: "As AR/VR becomes a reality, it needs a human rights framework" RightsCon 2021: "1Up! Video game policy: tools to level up your activism in times of the Metaverse" RightsCon 2021: "Fireside chat with Kishonna Gray and Maize Longbottom: Digital Rights and Gaming" (https://www.youtube.com/watch?v=EeqLtDxnS_c ) Women In Games Festival 2021 (forthcoming): "The Metaverse: It's here but what is it?"