View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Matthew Marteinsson has had a long run making sounds for video games and is still keeping it going. He started out recording music just as big studios and tape machines were becoming harder and harder to keep rolling. Seeing a major change in that industry he decided to also make a major change. After doing a short stop in QA, 2003 marked the switch to game audio and he never looked back. With over 4 years spent making AAA games at EA and another 4 being a freelancer, he found his current home at Klei Entertainment. At Klei he's been through the audio department growing from a single member to a team 5 people turning out high quality creative audio in an ever increasing diversity of games. Along with his work at Klei, Matthew does talks for the game audio community, co-hosts a podcast and organizes local meetups.