View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Matthew Marteinsson has had a long run making sounds for video games and is still keeping it going. He started out recording music just as big studios and tape machines were becoming harder and harder to keep rolling. Seeing a major change in that industry he decided to also make a major change. After doing a short stop in QA, 2003 marked the switch to game audio and he never looked back. With over 4 years spent making AAA games at EA and another 4 being a freelancer, he found his current home at Klei Entertainment. At Klei he's been through the audio department growing from a single member to a team 5 people turning out high quality creative audio in an ever increasing diversity of games. Along with his work at Klei, Matthew does talks for the game audio community, co-hosts a podcast and organizes local meetups.