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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Lesley MathiesonSr. Producer / ProfessorHeart Machine / USC Games

With 25 years of experience in the video game industry, Lesley Mathieson has worked in a wide variety of positions during her career, including game design, production, and business development. Lesley is currently a Senior Producer at Heart Machine.

She is noted for her work on the Ratchet & Clank series. In addition to being one of Ratchet & Clank’s original designers, Lesley also worked on Ratchet & Clank: Going Commando and Ratchet & Clank: Up Your Arsenal. She became Project Manager and Lead Designer on Resistance: Fall of Man, before co-founding High Impact Games. At High Impact, she handled business development, and served as Production Director and Design Director on several titles, including one of the best-selling PSP games, Ratchet & Clank: Size Matters.

Lesley also serves as an Asst. Adjunct Professor for the Interactive Media & Games Division at the University of Southern California, where she teaches Game Design in the Advanced Games Prototype class.