Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
In his role as Creative Manager at Penumbra, Gaurav Mathur provides creative direction and feedback to external studio partners who are building Virtual Reality therapies for the REAL Immersive System (www.realsystem.com). In his previous Art Director position at the company, he helped build the internal studio and guided development of Penumbra's first Virtual Reality therapy game focused on stroke rehabilitation.
Gaurav was a Senior Artist at Toys for Bob for over seven years, creating and managing 3D assets for the Skylanders console games. He has worked on titles including the critically acclaimed Grim Fandango and Psychonauts, and the bestseller Star Wars: Rogue Squadron. Gaurav launched gamedevmap -- a curated living map and catalog of game development around the world -- sixteen years ago.
Gaurav has been a judge and a mentor for the International Game Developers Association (IGDA) Game Developers Conference (GDC) Scholar program for over a decade.