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Byron MayneSenior Software EngineerElectronic Arts

Byron began his professional career in 2014 in the video game mobile games industry. Tools have always been his passion but he got his first experience as a contractor at Owlchemy Labs in 2016 developing the room scale level editor. It was not until 2018 that he became a tools developer full time. Since working at EA Byron has been focusing on unifying workflows across Electronic Arts by creating common tools the studios choose to use. As of now his creations have over over 6000 weekly users.

Presenting:

Connecting the Global Game Development Community