Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Andi McClure (https://runhello.com) has been making games for about twelve years now, or at least interactive objects that start arguments about whether they are games or not. Her work ranges from arcade platformers (Jumpman) to experimental audiovisual toys (Sweet Nothings) to art software with game trappings (BECOME A GREAT ARTIST IN JUST 10 SECONDS, collaboration with Michael Brough) and has been featured at Indiecade and in the IGF. During this time she has contributed to open source software including Polycode, LÖVR, the Mono project, and one game engine and one programming language of her own design. She recently "went indie" fulltime and is working on a VR game (https://mermaid.industries) that hasn't been publicly announced yet but it's really cool, promise.