View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Growing up in Glasgow, Scotland, Jon’s passion for games and films were dismissed as a pipe dream in school, and he pursued a career in graphic design instead. In 2010 however, he was asked to work at Creative Assembly on a survival horror based on the Alien franchise, and said it felt like a dream come true. Responsible for the games UI & presentation style, Jon quickly made a name for himself in the development world as one to watch, eventually leading to him being selected as a BAFTA Breakthrough Brit in 2016. In August 2015, following a short stint at Rockstar North working on Red Dead Redemption 2, Jon founded his own game studio No Code, allowing him to embrace his love for working at the head of a talented team. After briefly developing some arcade mobile games, No Code finally released their first narrative adventure “Stories Untold” with Devolver Digital: an experimental text-adventure / point-and-click hybrid which earned him the Best Game award at the Scottish BAFTAs that year, and numerous Game Of The Year nominations around the world. Since then, No Code has gone from strength to strength. Growing from just 2 people to 12 in the space of a year, in May 2019, Jon and his team released their much anticipated follow up “Observation” on PC and PS4 – a sci-fi narrative adventure where the player takes the role of an AI on an ISS like station. Released to widespread critical acclaim, the team are already hard at work on their next project.