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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

James McLarenSenior Principal Tech ProgrammerGuerrilla

James McLaren is a Senior Principal Tech Programmer working at Guerrilla. He started programming on a ZX Spectrum at the age 10 and has been working in the video game industry for over 25 years and across 3 continents.

He started his career at GSI in the UK on the PC flight simulators F16 Aggressor and Wings of Destiny, before moving to Video System, where we worked on the car dynamics for F1 World Grand Prix 1 & 2 on the Dreamcast. He then moved to Japan and worked at Q-Games where he was part of a 3 man team that worked with SCEI to render the icons, cloth background and music visualizers for the PS3 as well as leading up engine development for Star Fox Command and the early PixelJunk games. He moved to Canada to work at Slant Six Games on Resident Evil: Operation Raccoon City before moving back to Japan and Q-Games where he was responsible for the voxel cone tracing based global illumination technology used in the PS4 exclusive The Tomorrow Children and assisting Bandai Namco with various optimizations to Ace Combat 7.

In 2018 he moved to Amsterdam to work at Guerrilla and has been working hard to make Decima tick faster than usual ever since. He can be found lurking on Twitter at @selfresonating.

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