Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Tina Merry has an extensive production track record in games and software development, directing and coaching large global teams under a distributed development team model. Shipping over 25 "AAA" video game titles across multiple platforms while working with recognized brands and organizations including FIFA, Electronic Arts and King Activision, she has directed global game development business functions including Quality Assurance and Central Art. Certified in both Cultural Intelligence and Unconscious Bias (Train the Trainer) frameworks, Tina leverages production, project management and global leadership experiences to help organizations improve effectiveness while supporting inclusion, innovation and production excellence particularly when working with distributed teams. An established expert in best practices related to distributed development and CQ, Tina has delivered numerous related speaking engagements, webinars, workshops & presentations. Tina maintains her connection with the games industry through her role as a Women in Games Ambassador, providing mentoring and related advocacy support.