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View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.

GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!

Erika MeshLecturerRochester Institute of Technology

Erika S. Mesh is a Lecturer in the School of Interactive Games and Media (IGM) at the Rochester Institute of Technology. Her primary interests involve teaching foundational computing and object-oriented design practices and supporting software engineering process improvement (SPI) decisions for project teams in specialized domains. Within IGM, she teaches the introductory programming sequence and works with game design and development MS students on learning to evaluate and improve their game development processes.

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