View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Mark Mihelich is a senior Graphics/Engine Programmer for Studio Wildcard. He has previously worked on console and PC game engines for studios such as Creative Assembly and Microsoft Studios. His experience with Unreal Engine spans more than 10 years on several titles starting with Gears of War 2.