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Adam MilesPrincipal Software Engineer

Adam is a Principal Software Engineer specialising in Graphics in Microsoft's Xbox Advanced Technology Group. Across his 11 years in ATG he has helped countless first and third party studios get the most from the GPU across both Xbox and Windows PC platforms. He can usually be found neck-deep in a suite of PIX captures trying to find the last millisecond of GPU performance for our partners.

Presenting:

Connecting the Global Game Development Community